Soul Ruins History
(Thanks to Alucard for this History Document)
The
Soul Ruins - A Planet surrounded by 2 planets, 2 moons, and 1 star.
Creation of the planet - Currently unknown, the recent inhabitants all seem
to be advanced races that utilize numerous accounts of weaponry and heretic
forms of witchcraft, wizardry, and exercise a deeply diplomatic system of
anarchy where the so-called Immortals run all of the lands, a religious cult
one might call it.
General Geography - This large planet consists of deep ravines, vast bodies
of water, endless amounts of forest and wooded area, with the entire
northern region being secluded by ominous mountains and scorching deserts.
It is well noted that many of the habitants of this planet live around the
wooded area where a main town of commerce known as Oakwood lies. Oakwood is
a key part to the history of this planet because a grouping of the most
feared warriors, and most wanted prophets, and so forth can all be found
amidst the many who crowd around looking for that reason to live to the
next day.
Religion - The planet itself strives on much on folklore and general beings
who claim to be immortal. These so-called Immortals are greatly
feared by the general commoner, however those who dare strike against the
reign of these beings will meet an uncertain fate which has been proven
many of time throughout the years. It is said that these immortals can
easily twist fate as the use their endless prowess to resurrect the dead,
slay the pitiful, bring glory to heroic, abolish the unlawful foes, and
bestow each of their followers special gifts that are contained deep in side
of that follower until death do them part. It is said that the power of
these deities can even stretch out to the afterlife itself aiding one back
into the realm of the living, the excitant, the hell on heart so it seems.
General Organizations - Many 'factions' exist throughout the world known as
the Soul Ruins. If one leads the peaceful life of a mere friend of all men
they may enlist to join orders. Orders house the many who rather be
diplomatic than a brute with a large sword. It seems that the Orders also
have a certain purpose, one that is to train the members not only in certain
crafty abilities, but a deep wit that comes straight from their quick talk.
Also within the realms lie the deadly Clans. These off-balance factions
house the many corrupted beings of the world. Everything from thieves,
assassins, general scum, murderers, and bounty hunters flock to these clans
to show off their talents and try to join. When joining a clan one is
considered a brother of the clan, if anything should happen...say a petty
theft or killing of a fellow member the guilty will be sent to a personal
trial organized by the clan, and may face a death sentence. Finally, the
last of the factions, includes the most helpful of all of them, Guilds.
Guilds were devised to help the common outlanders, fresh beings (newbie's),
or the plain unknowing to learn the basics of the world and train in
whatever art they are currently mastering.
Current Issues - It seems that a race of talents and skills have sent many
strong-minded beings into war with each other. The dragons, who have now
formed their own numerous cults, seek out to destroy the humanoid races
without showing a bit of mercy. The smaller races such as the pixie and
sprite have also been having issues with the sacred Dark Elves, Drow, who
have been slaughtering them in masses for magical uses. It is said that this
distraught is leading the world into a war that is prophesied to end all
wars. That day will soon be drawing near.